The Lone Adventurer podcast

The Lone Adventurer

·

  carlwhite  

A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

 

#57

TLAS3 Chapter 10 Enemy Of My Enemy

In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing.  And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour? Links Transcript:  <a href='https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing'>https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a> Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent </a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a> Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a> Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a> Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a>   Batch file script   @echo off start https://perchance.org/tla-randomevent start https://perchance.org/tla-tatters-ritual-generator start https://perchance.org/tla-mythic2e start https://perchance.org/tla-oceanic-npc start https://perchance.org/tla-oceanic-behaviour Mechanics Scene 1  Chaos Factor: 6 Scene Description: Negotiation with Tortemus Scene Test: The scene is Altered: Add A Character    Simple Q: The Veil Sisters? (Likely): Yes   Mara Vale S02E03 description ---Mara Vale: Local, cute female ---Goals: respect, Methods: espionage, Profession: butcher ---Traits: candid, Interests: pets, Quirks: decision by committee   Their OCEANIC profile is: ---Openness: 4 - Fairly adventurous ---Conscientiousness: 5 - Very precise, controlled.  ---Extroversion: 2 - Slightly reserved ---Agreeableness: 3 - neutral ---Neuroticism: 5 - Anxious, moody ---Interpersonal Disposition: 5 - v positive towards Tatters ---Core Disposition: 1 - v unhappy with circumstances   Lynn Vale S02E03 description ---Lynthia Vale: Local, wiry, spike-haired ---Goals: Happiness, Methods: hard work, Profession: messenger ---Traits: daring, Interests: drugs, Quirks: a fraud   Their OCEANIC profile is: ---Openness: 4 - Fairly adventurous ---Conscientiousness: 1 - Very laid back, unstructured ---Extraversion: 5 - Very sociable, talkative ---Agreeableness: 2 - Slightly self-absorbed ---Neuroticism: 5 - Anxious, moody ---Interpersonal Disposition: 4 - positive towards Tatters ---Core Disposition: 4 - happy with circumstances Lord Tortemus Their OCEANIC profile is: ---Openness: 5 - Very adventurous ---Conscientiousness: 4 - Fairly precise, controlled.  ---Extraversion: 3 - neutral ---Agreeableness: 2 - Slightly self-absorbed ---Neuroticism: 4 - Slightly moody ---Interpersonal Disposition: 3 - neutral towards Tatters ---Core Disposition: 3 - neutral   Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate ---Pleased with escape, increase CD by +2     Mara: confirm Tatters is not Unseen   Tatters question   Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large   Tatters argument   Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely   Will he join forces? (Nearly certain): Yes Scene 2  Chaos Factor: 5 Scene Description: Exchanging information Scene Test: The scene starts as expected.   Does she learn anything new? Yes   The event relates to a Mythic 2 Action and theme: Take Enemy ---Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.) ---The Undying learned of the Unseen move against the Silver Nails, and interceded.    Anything more? Yes   The event relates to Something Positive for a PC (Tatters) If required, here's a Starforged Action and Theme: Defy Death And here's a Mythic 2 Descriptor and Focus: Excitedly Protective ---Tatters is given a replacement Demonbane Charm   Anything more? Yes   Current Context. Meaning: Frantically Strong ---The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World.    Anything more? Exceptional No Tortemus: 1 match: Core Disposition, Innocently Cold ---More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House). ---Reduce CD by 1   What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle   Does he know anything about the fate of the Web? No   Mara: ID -1, CD +1. Lyn: CD -1 ... Read more

08 Jan 2025

30 MINS

30:14

08 Jan 2025


#56

TLAS3 Chapter 9 Scary Monsters

Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.  And even if she does locate her quarry, will the dread vampire lord prove any less deadly? Links Transcript:  <a href='https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing'>https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent </a>Perchance TLA Tatters Ritual Generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a> Perchance TLA Scene Tester: <a href='https://perchance.org/tla-scenetester#edit'>https://perchance.org/tla-scenetester</a> Perchance TLA OCEANIC NPC Generator: <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a> Perchance TLA OCEANIC NPC Behaviour Emulator: <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a> OCEANIC User Guide: <a href='https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing'>https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing</a>     Mechanics Scene 1 (Intro scene) Chaos Factor: 8 Scene Description: Teleport to safety Scene Test: expected Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL. ---Teleport to safety: 4+3+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. --- ------The Spell’s Risk manifests as well. ---The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. ---Using it puts you in danger or draws unwanted attention, the GM will say how.   Tatters flees further into the Mustang’s interior   Scene 2 Chaos Factor 7 Scene Description: Tracking down Tortemus Scene Test: Altered   GM Move: Set Up an Immediate Danger Mythic 2 Descriptor and Focus: Threateningly Normal The empty corridors are alive with magical potential energy.    Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes   Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.  ---She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10 If they are an NPC, on a 10+ they’ll do what you want.    Scene 3 Chaos Factor 6 Scene Description: negotiating with Tortemus Scene Test: Expected   Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1 NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)   Tortemus intends a counter-attack.     Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins Tortemus means to destroy the Mustang, and the Blues along with it.    Simple Q: Can he teleport to the Night Queen’s Shadow? Yes Simple Q: Can he take his vampire troops with him? Yes   Peripheral Move: End of Session    At the end of each session, answer the following questions as a group: --- Did we discover something new and important about the world or characters? 1XP --- Did we newly visit or significantly alter a memorable location? 1XP --- Did we overcome a notable obstacle, enemy, or challenge? For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP ... Read more

25 Dec 2024

32 MINS

32:16

25 Dec 2024


#55

TLAS3 Chapter 8 The Hanged Man

Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters.    With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?   Links Transcript:  <a href='https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing'>https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent </a>Perchance TLA Tatters Ritual Generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a>     Mechanics   Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.    Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS ---What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS Unable to assess the situation: GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death   Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment - floor/ ceiling collapsing) Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions). ---2+2+1=5: MISS Tatters 0 Edge Bluecoats 2 Edge GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints). ---2+3+1=6: MISS Tatters 0 Edge Bluecoats 3 Edge Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: ---Learn something about another side (where they will go, who leads them, how to escape them now, etc.) ---Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.) ---Grant Advantage Forward to all PCs on their side. ---Inflict Disadvantage Forward on all PCs on an opposing side. GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice.  ... Read more

18 Dec 2024

28 MINS

28:45

18 Dec 2024


#54

TLAS3 Chapter 7 Damned If You Do

Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States.  Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived… Anyone, that is, except the one person who got out before the walls came tumbling down.    Links Transcript:  <a href='https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing'>https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent </a>Sly Flourish on Notion: <a href='https://www.youtube.com/watch?v=24h62A6BM1I'>https://www.youtube.com/watch?v=24h62A6BM1I</a>   Mechanics   Scene 1 Chaos Factor: 5 Scene Description: The safehouse Scene Test: Expected Safehouse info: Starforged Descriptor and Focus: Secret Environment Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid The safehouse is located within a ruined section of the Underpipes Tatters recovers, tries to plan.  ---Where did Mina go? ---Where is the Web?   ---Is the demon going to get free? ---What are the Undying up to? ---What does she want? GM Move: Set Up an Immediate Danger Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement CEO: getting further from closing a plot thread linked to Civil war in the city The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go? Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT. ---Having studied them in the battle, what are the Undying up to? 5+2+1=8 On a 7-9 they will tell you a vague, twisted, or incomplete truth. The event relates to a Starforged Descriptor and Focus: Defended Refuge Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.   Scene 2 Chaos factor 6 Scene Description: Approaching the Mustang Scene Test: Scene Altered: The Bluecoats are taking back the streets Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. ---How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS GM Move: Slow Down for a Bit Stuck. Observe the battle. How does it play out?  The event relates to a Starforged Descriptor and Focus: Civilized Plant The Bluecoats have garlic gas and repeating crossbows firing wooden stakes Simple Q: Is it just the Bluecoats and vampires? Yes Simple Q: Are the Bluecoats winning? Yes Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL. ---Teleport to the Mustang: 6+1+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. ------The Spell’s Risk manifests as well. ------The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. ---Using it puts you in danger or draws unwanted attention, the GM will say how. GM Move: Hit the Ground Running The event relates to a Mythic 2 Descriptor and Focus: Carelessly  Intro scene for next episode Chaos Factor 7 Scene Description: Crossfire atop the Mustang Scene Test: Interrupt The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.  Scene 3 Chaos Factor 7 Scene Description: Crossfire atop the Mustang Simple Q: Vampires and military? (v likely): no (Bluecoats) Defy Move: When you act despite an imminent threat or obstacle, say how you do it.  ---Run like hell Then roll...+DEX if you act with speed or finesse. 5+1+1=7 On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what. Choose one: Suffer a condition or inflict collateral damage Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams ... Read more

12 Dec 2024

32 MINS

32:30

12 Dec 2024


#53

TLA Special 2: ShadowDark

Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely... ... Read more

11 Feb 2024

31 MINS

31:54

11 Feb 2024


#52

TLA Special 1: ShadowDark

Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back. ... Read more

03 Feb 2024

28 MINS

28:53

03 Feb 2024


#51

TLAS3 Hiatus

No Description ... Read more

13 Jul 2023

02 MINS

02:11

13 Jul 2023


#50

TLAS3 Chapter 6 Activated

The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican? Transcript:  <a href='https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing'>https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a>   Mechanics Doomspire Oracle Arrays Exploring the Doomspire ---1-2 Mechanical Feature ---2-5 Vault Feature ---6 Consult the Perchance oracle   Trouble in the Doomspire ---1 Pay the Price ---2-3 Mechanical Peril ---4-5 Vault Interior Peril ---6 Story complication     Opportunity in the Doomspire ---1-2 Vault Interior Opportunity ---3-4 Mechanical opportunity ---5 Character ---6 Story Clue   [Begin a Session] Flashback reveals an aspect of your background or nature   What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal   Clock: Rex in  Pursuit ---Chapter 5: Does the clock advance? No ---Chapter 6: Does the clock advance? Yes (⅙)   Combat bot asset removed: Instead Barbican is now an NPC, rank Formidable.    Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With resolve, command, or sociability: Roll +heart   [Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum [Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]   On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) Compel When you try to persuade someone or make them an offer, envision your approach. If you…   Charm, pacify, encourage, or barter: Roll +heart [Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]   On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.   Make a Connection When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.   [Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]   On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.   On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.   Story Complication: Enemy reveals true agenda or nature.   The event relates to a Mythic 2 Action and theme: Trust Tension   Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina.    Finish an Expedition When your expedition comes to an end, roll the challenge dice and compare to your progress.   [Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]   On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.   Abandon the expedition: Envision the cost of this setback and Pay the Price. ... Read more

29 Jun 2023

30 MINS

30:16

29 Jun 2023


#49

TLAS3 Chapter 5 Avatar

The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them...  Links Transcript:  <a href='https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing'>https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a>   Mechanics   Doomspire Oracle Arrays Exploring the Doomspire ---1-2 Mechanical Feature ---2-5 Vault Feature ---6 Consult the Perchance oracle   Trouble in the Doomspire ---1 Pay the Price ---2-3 Mechanical Peril ---4-5 Vault Interior Peril ---6 Story complication     Opportunity in the Doomspire ---1-2 Vault Interior Opportunity ---3-4 Mechanical opportunity ---5 Character ---6 Story Clue   [Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities Skysquid? [Ask the Oracle: Yes] Does the tower hold this information? [Ask the Oracle: Yes]   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Keep under the radar: Roll +shadow [Miss: 4+2+0=6 vs 9 | 8] Burn Momentum (10) [Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair   Is the technology similar to that of the Great machine? [Ask the oracle: yes]   Gather Information When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.   [Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]   [Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]   On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)   Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly.  Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll.    Create a map   If you act…   With expertise, focus, or observation: Roll +wits [Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]   On a hit, you succeed. On a strong hit, take both.   Take +2 momentum (6) Add +1 on your next move (not a progress move)   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Stay vigilant: Roll +wits [Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter. *   Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger] Cadmus? [Ask the Oracle: No] Barbican is being transformed also   Companion Takes a Hit When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.   Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.   [Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]   On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)   Face Danger When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.   [Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]   On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).   Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.   Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6]    On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.   (Spirit 3)   Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect.    Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]   ... Read more

16 Jun 2023

33 MINS

33:33

16 Jun 2023


#48

TLAS3 Chapter 4 Descent into Darkness

The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.   Links Transcript:  <a href='https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing'>https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a>   Mechanics   React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…   In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge Remaining stalwart against fear or temptation: Roll +heart Blocking or diverting with force, or taking the hit: Roll +iron Moving into hiding or creating a distraction: Roll +shadow Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*   With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)   On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)   Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.   Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.   [Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage   On a strong hit, choose one.   Bypass: If your vehicle is not battered, take +1 integrity* Ride it out: Take +1 momentum   Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.   [Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]   On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)   Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…   In pursuit, fleeing, or maneuvering: Roll +edge*   [Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]   On a hit, you stay in control. On a weak hit, choose one.   Mark progress* (8 progress) Take +2 momentum Add +1 on your next move (not a progress move)   (Into vents: ironside Doomspire)   Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.   If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.   [Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum   On a strong hit, you prevail. Take +1 momentum.    Escaping the Sky Squid complete   Journey to Conflict: one box filled (3/10)   Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)   Technomancy  When you immerse yourself in arcane technology, roll +wits.    [Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]   Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit.  Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress). Endure Stress Suffer: Ironsworn: Starforged Rulebook (pg. 202) keyboard_arrow_down When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.   Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   [Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)   On a strong hit, choose one.   Shake it off: If you are not shaken, take +1 spirit Embrace the darkness: Take +1 momentum   Secure an Advantage Adventure: Ironsworn: Starforged Rulebook (pg. 148) keyboard_arrow_down When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits [Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]   On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) *   Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.   Undertake an Expedition Exploration: Ironsworn: Starforged Rulebook (pg. 169) keyboard_arrow_down When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Keep under the radar: Roll +shadow [Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.*   Vault Waypoint:  First Look: Excessive heat,  Signs of invasive lifeforms Feature: Looted or empty containers Peril: Toxic atmosphere, Rivals seek what lay within Doomspire Oracle Arrays Exploring the Doomspire ---1-2 Mechanical Feature ---2-5 Vault Feature ---6 Consult the Perchance oracle   Trouble in the Doomspire ---1 Pay the Price ---2-3 Mechanical Peril ---4-5 Vault Peril ---6 Story complication     Post-credit scene:  ---The event relates to a New NPC ---They are Bold, Fast and Determined ---Their CANOE profile is: ------Conscientiousness: 4 ------Agreeableness: 3 ------Neuroticism: 1 ------Openness: 1 ------Extraversion: 1 ---If required, here's a Starforged Action and Theme: Transform Rival (assimilate) ---And here's a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)   Spends time preparing Finishes important tasks right away Pays attention to detail Enjoys having a set schedule Emotionally stable Deals well with stress Rarely feels sad or depressed Doesn't worry much Is very relaxed Dislikes Change Does not enjoy new things Resists new ideas Not very imaginative Dislikes abstract or theoretical concepts Prefers solitude Feels exhausted when having to socialize a lot Finds it difficult to start conversations Dislikes making small talk Carefully thinks things through before speaking Dislikes being the center of attention   Faction: House Montisario Is Alexis revealed to be a shapeshifter? 77 (no) ... Read more

31 May 2023

32 MINS

32:09

31 May 2023


#47

TLAS3 Chapter 3 The Doomspire

The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.  Links Transcript: <a href='https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing'>https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a> Google Docs Voice Typing commands: <a href='https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document'>https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document</a> Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/<a href='https://ladyblackbird.org/downloads/lady_blackbird.pdf'>https://ladyblackbird.org/downloads/lady_blackbird.pdf</a>   Mechanics Begin a session: peril lies ahead, or lurks just out of view   Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic   Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.    Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.   Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits   [Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]   On a hit, you succeed. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Stay vigilant: Roll +wits   [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.   Burn Momentum? No Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback. Nature of Waypoint: 70   1-40: void sea 41-80: landmass 81-90: derelict 91-00: ancient site   Oceanic landmass Settlements: none Seen from distance: orbiting moon, strong tide   Undertake an Expedition   When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits   [Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   Waypoint: Void Sea: Debris field:  Sighting: Creature boneyard Opportunity: Advance warning of an environmental threat (+1 from Match)   Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.   [Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH   On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.   [Confront Chaos: Site of a baffling disappearance] [Confront Chaos: Technology warped for dark purpose] [Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid   Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.   Then, roll to see if you are in control. If you are…   On the move: Roll +edge Facing off against your foe: Roll +heart In the thick of it at close quarters: Roll +iron * Preparing to act against an unaware foe: Roll +shadow Caught in a trap or sizing up the situation: Roll +wits   [Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control   On a weak hit, choose one.   Take +2 momentum You are in control *   Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…   In pursuit, fleeing, or maneuvering: Roll +edge Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart Gaining leverage with force, powering through, or making a threat: Roll +iron Hiding, preparing an ambush, or misdirecting: Roll +shadow Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*    [Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]   On a hit, you stay in control. On a weak hit, choose one.   Mark progress Take +2 momentum Add +1 on your next move (not a progress move)   Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)   [Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]   On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. ... Read more

17 May 2023

28 MINS

28:42

17 May 2023


#46

TLAS3 Chapter 2 Crossing the Rubicon

With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?   Links Transcript:  <a href='https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing'>https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a>   Mechanics Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits   [Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]   On a hit, you succeed. On a strong hit, take both:   Take +2 momentum Add +1 on your next move (not a progress move) Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship   Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…   With resolve, command, or sociability: Roll +heart   [Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).   Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.   Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum.    [Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.   Bypass: If your vehicle is not battered, take +1 integrity Ride it out: Take +1 momentum   Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now).    Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits   [Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.   Waypoint: Interestingly Lonely (a derelict ship) Name: Rubicon Condition Heavily damaged Outer First Look Sending a signal or message Inner First Look Corroded surfaces   Board to find navigation equipment & supplies   Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.   [Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.   Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.   [Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one.    Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum. Gain progress: Mark progress on your expedition, per its rank. On a strong hit with a match, you may instead Make a Discovery.   Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations If required, here's a Mythic 2 Action and theme: Deposit Opposition And here's a Mythic 2 Descriptor and Focus: Loyally Modern   Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.   Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression. ... Read more

03 May 2023

29 MINS

29:42

03 May 2023


#45

TLAS3 Chapter 1 Dead Reckoning

With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?   Links Transcript:  <a href='https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing'>https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>   Mechanics Roll to find out who makes it to the ship alongside Mina:  ---Barbican Y ---Cadmus Y ---Tatters ---A vampire ---Dr Kropp   CEO odds set: 1/6 chance of extended event   [Begin a Session: Seemingly unrelated situations are shown to be connected] TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature   Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5] On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…   Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1). Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7]  On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.   Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.   Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.   Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes] Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply. [Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5] On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.  Pursuit? No. Ship ahead (Bargain Project) ... Read more

19 Apr 2023

32 MINS

32:44

19 Apr 2023


#44

TLAS3 Session Zero

With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset.  ... Read more

05 Apr 2023

14 MINS

14:55

05 Apr 2023


#43

TLAS2 Chapter 20 Ice and Fire

This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive.  Links Transcript:  <a href='https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing'>https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a> Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a> Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a> Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> Mechanics   Character List ---1. Tortemus ---2. Vampires ---3. Wade ---4. Unseen goons ---5. Sergeant Jablonski ---6. Bluecoat flatfoots ---7. Inquisitor Fonseca ---8. Enlightenment strike team ---9. Mina, Barbican, Cadmus ---10. The Web   Thread List ---11. Infernal Powder ---12. The building’s collapsing ---13. Escape route ---14. Inter-faction conflict ---15. Civil war ---16. Intrigue   PCs ---1. Spider ---2. Valerian ---3. Tatters ---4. Sallow ---5. Crater ---6. Trace STARTING CHAOS FACTOR 7   Progress Clocks ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 2/8 ---4. Seekers 8/8 ---5. Mina 0/8 ---6. Escape 2/8   Danger Clocks ---Building Collapsing 4/6   Scene Start Oracle ---Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>, The event relates to a Mythic 2 Action and theme: Struggle Freedom  ---A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen.  ---SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party   ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)   Progress Clocks ---1. Unseen 3/8 ---2. Undying 1/8 ---3. Bluecoats 2/8 ---4. Seekers 8/8 ---5. Mina 0/8 ---6. Escape 2/8   CHAOS FACTOR: 6 MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)   FACTION ROLLS ---1. Unseen: Aggression 5: Twist: Trick ---2. Undying: Aggression 2: 6: Probe ---3. Bluecoats: Aggression 4: Press  ---4. Mina: Aggression 4: Guard   ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)   CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out   CHAOS FACTOR: 7 MYTHIC Q: Can Spider talk? (50/50) No   Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!”    FACTION ROLLS ---1. Unseen: Aggression 5: Twist: Balance ---2. Undying: Aggression 2: 6: Probe ---3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits) ---4. Mina: Aggression 4: Guard   ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater   CONSEQUENCE: -1 effect (0 effect)   CHAOS FACTOR: 6 MYTHIC Q: what else is going on? <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection   The Bluecoats have found their way under the stage.    FACTION ROLLS ---1. Unseen: Aggression 5: Twist: Stand-off ---2. Undying: Aggression 2: 6: Probe ---3. Bluecoats: Aggression 4: Twist: Advantage Self  ---4. Mina: Aggression 4: Trick   ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen.    Progress Clocks ---1. Unseen 4/8 ---2. Undying 1/8 ---3. Bluecoats 2/8 ---4. Seekers 8/8 ---5. Mina 0/8 ---6. Escape 2/8   CHAOS FACTOR: 5 MYTHIC Q: Are they found by Bluecoats? (50/50) Yes   Danger Clock: Bluecoat Squad: 0/4   ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 2/4   CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)   CHAOS FACTOR: 6 MYTHIC Q: What are the Undying doing? <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)   MYTHIC Q: Have the Cult attacked? (50/50): Yes   Valerian: Why is it so cold?   Progress Clocks ---1. Unseen 4/8 ---2. Undying 1/8 ---3. Bluecoats 2/8 ---4. Cult of the Machine 0/8 ---5. Mina 0/8 ---6. Escape 2/8   FACTION ROLLS ---1. Unseen: Aggression 5: Twist: Stand-off ---2. Undying: Aggression 2: 6: Probe ---3. Bluecoats: Aggression 4: Twist: Advantage Self  ---4. Mina: Aggression 4: Trick ---5. Cult of the Machine: 4: Twist: Change (freeze building)   ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP   CHAOS FACTOR: 7 MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes   FACTION ROLLS ---1. Unseen: Aggression 5: Twist: Balance ---2. Undying: Aggression 2: 6: Probe ---3. Bluecoats: Aggression 4: Twist: Advantage Self  ---4. Mina: Aggression 4: Trick ---5. Cult of the Machine: 4: Feint   ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 4/4   Progress Clocks ---1. Unseen 4/8 ---2. Undying 2/8 ---3. Bluecoats 4/8 ---4. Cult of the Machine 1/8 ---5. Mina 0/8 ---6. Escape 2/8   CONSEQUENCE: Things Take Longer (exit blocked by fire)   Danger Clock: Building burning down: 2/6   CHAOS FACTOR: 8 MYTHIC Q: Do the Unseen attack? (50/50) Yes   FACTION ROLLS ---1. Unseen: Aggression 5: Taunt ---2. Undying: Aggression 2: 6: Probe ---3. Bluecoats: Aggression 4: Twist: Advantage Self  ---4. Mina: Aggression 4: Trick ---5. Cult of the Machine: 4: Balance   ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence)    Progress Clocks ---1. Unseen 6/8 ---2. Undying 2/8 ---3. Bluecoats 4/8 ---4. Cult of the Machine 1/8 ---5. Mina 0/8 ---6. Escape 2/8   CONSEQUENCE: Mark Clock segments: 1   Danger Clock: Building Collapsing 6/6   CHAOS FACTOR: 9 MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)   Progress Clocks ---1. Unseen 8/8 ---2. Undying 5/8 ---3. Bluecoats 7/8 ---4. Cult of the Machine 4/8 ---5. Mina 3/8 ---6. Escape 2/8   FACTION ROLLS ---1. Unseen: Aggression 5:  ---2. Undying: Aggression 1: Balance ---3. Bluecoats: Aggression 3: Stand off ---4. Mina: Aggression 3: Guard ---5. Cult of the Machine: 3: Balance ... Read more

23 Mar 2023

31 MINS

31:58

23 Mar 2023


#42

TLAS2 Chapter 19 A Night at the Opera

With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival. Links Transcript:  <a href='https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing'>https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a> Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a> Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a> Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Mechanics   After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.    After the Mythic roll, make an NPC Tactics roll for each faction   Character List ---1. Tortemus ---2. Vampires ---3. Wade ---4. Unseen goons ---5. Sergeant Jablonski ---6. Bluecoat flatfoots ---7. Inquisitor Fonseca ---8. Enlightenment strike team ---9. Mina, Barbican, Cadmus ---10. The Web   Thread List ---11. Infernal Powder ---12. The building’s collapsing ---13. Escape route ---14. Inter-faction conflict ---15. Civil war ---16. Intrigue   PCs ---1. Spider ---2. Valerian ---3. Tatters ---4. Sallow ---5. Crater ---6. Trace   Factions ---1. Unseen: Starting Aggression 5 ---2. Undying: Starting Aggression 2 ---3. Bluecoats: Starting Aggression 4 ---4. Seekers: Starting Aggression 6 ---5. Mina: Starting Aggression 4   Progress Clocks ---1. Unseen 0/8, Aggression 6 ---2. Undying 0/8 Aggression 2 ---3. Bluecoats 0/8 Aggression 4 ---4. Seekers 0/8 Aggression 6 ---5. Mina 0/8 Aggression 4 ---5. Escape 0/8 NPC Tactics   NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.   To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.   As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.   If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.   NPC Tactic table 3-- Panic - flee without caution, open self up to opportunistic attack 4-- Surrender - throw down weapons and submit to opponent 5-- Disengage - attempt to divert opponent's attention away from self 6-- Retreat - move towards cover or out of range 7-- Guard - defend only, no attack 8-- Probe - attack cautiously, testing opponent's defenses 9-- Wear down - draw the fight out and try to tire the opponent 10- Stand-off - wait for opponent to make the next move 11- Balance - attack and defend evenly, no particular strategy 12- Feint - try to trick opponent into defending against the wrong move 13- Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent 14- Taunt - try to anger or dismay opponent into making a mistake 15- Press - keep opponent on the defensive and hope their skill is inferior 16- Strike - try to penetrate opponent's defence with a fast attack 17- Charge - attack with ferocity, risking injury to wound opponent 18- Frenzy - attack wildly, risking death to wound opponent   Twist Table 1--Re-enforce - Call for help from allies/bystanders 2--Change - weapon/objective/ground 3--Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head 4--Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon 5--Bargain - try to persuade opponent to surrender/back out of combat/change sides 6--Trick - try to convince opponent they are about to suffer a setback or gain a false advantage MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)   ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP   ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 0/8 ---4. Seekers 1/8 ---5. Mina: 0/8 ---6. Escape 0/8   CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)   CHAOS FACTOR 6 MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event EVENT: PC Negative (Tatters) ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)   FACTION ROLLS ---1. Unseen: Aggression (+1) 6: Balance ---2. Undying: Aggression 2: Retreat ---3. Bluecoats: Aggression 4: Probe ---4. Seekers: Aggression 6: Charge ---5. Mina: Aggression 4: Feint    ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP   ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 0/8 ---4. Seekers ⅜ ---5. Mina 0/8 ---6. Escape 0/8   CHAOS FACTOR 5 MYTHIC Q: Does the leader fall? (50/50) Yes   FACTION ROLLS ---1. Unseen: Aggression 6: Balance ---2. Undying: Aggression 2: 6: Retreat ---3. Bluecoats: Aggression 4: Bargain ---4. Seekers: Aggression (+1) 7: Taunt ---5. Mina: Aggression 4: Feint   ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP   CONSEQUENCE: Mark Clock, A new obstacle or threat appears   Danger Clock: Building Collapsing 2/6   COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)   ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 0/8 ---4. Seekers 4/8 ---5. Mina 0/8 ---6. Escape 0/8 ---7. Setarra: 0/8   CHAOS FACTOR 6 MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)   FACTION ROLLS ---1. Unseen: Aggression 6: Balance ---2. Undying: Aggression 2: 6: Retreat ---3. Bluecoats: Aggression 4: Twist: Change  ---4. Seekers: Aggression (-1) 6: Taunt ---5. Mina: Aggression 4: Feint ---5. Setarra: Aggression 4: Balance ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP   CONSEQUENCE: Lose something important, Take 2 Stress   ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 0/8 ---4. Seekers 4/8 ---5. Mina 0/8 ---6. Escape 0/8 ---7. Setarra: 0/8   CHAOS FACTOR 7 MYTHIC Q: Is one of the team lost? (Likely) Yes Who? Trace   FACTION ROLLS ---1. Unseen: Aggression 6: Reverse ---2. Undying: Aggression 2: 6: Twist: Trick ---3. Bluecoats: Aggression 4: Press  ---4. Seekers: Aggression (-1) 6: Taunt ---5. Mina: Aggression 4: Guard ---5. Setarra: Aggression 4: Wear Down   COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)   ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP   CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments    Danger Clock: Building Collapsing 4/6   COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)   ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 0/8 ---4. Seekers 7/8 ---5. Mina 0/8 ---6. Escape 0/8 ---7. Setarra: 0/8   CHAOS FACTOR 8 MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes   ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 0/8 ---4. Seekers 6/8 ---5. Mina 0/8 ---6. Escape 0/8 ---7. Setarra: 1/8   FACTION ROLLS ---1. Unseen: Aggression 6: Reverse ---2. Undying: Aggression 2: Standoff ---3. Bluecoats: Aggression 4: Twist: Disadvantage opponent ---4. Seekers: Aggression (+1) 7: Strike ---5. Mina: Aggression 4: Twist: Trick ---5. Setarra: Aggression 4: Wear Down   ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP    ---1. Unseen 2/8 ---2. Undying 1/8 ---3. Bluecoats 2/8 ---4. Seekers 8/8 ---5. Mina 0/8 ---6. Escape 2/8 ---7. Setarra: 3/8   CHAOS FACTOR 7 MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)   FACTION ROLLS ---1. Unseen: Aggression 6: Press ---2. Undying: Aggression 2: Reverse ---3. Bluecoats: Aggression 4: Guard ---4. Seekers: Aggression  ---5. Mina: Aggression 4: Twist: Trick ---5. Setarra: Aggression 4: Wear Down   SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No   ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence)    CONSEQUENCE: Harm ... Read more

11 Mar 2023

31 MINS

31:01

11 Mar 2023


#41

TLAS2 Chapter 18 Home to Roost

Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight… Links Transcript:  <a href='https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing'>https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing</a> All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a> Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a> Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a> Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a> Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a> Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a> Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a> Mechanics Downtime Payoff:  Rep: 3, move to Tier 2 (weak) Coin: 4 Heat: 7, Wanted level 3  Entanglements: Reprisals (House Montisario)   What happened to Tatters and Valerian?  SIMPLE Q: Captured by Montisario? Very Likely: Yes, But   COMPLEX Q: But What? Attack Advantage, Hidden Grave Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers    SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But   COMPLEX Q: But what? Restore Labour, Grim Message Mina wants the team to undertake a deadly mission Activities Valerian:  ---+1 Stress (1 trauma) Tatters:  ---+2 Stress (2 trauma) Sallow:  ---Indulge Vice: 1 ---Indulge Vice: 2 ---Indulge vice (1 coin) 4 Crater:  ---Indulge vice: 6 ---Indulge vice: 2 Trace:  ---Indulge vice: 5 ---Train Spider:  ---Indulge vice: 3 ---Indulge vice: 5   Assign XP Crew 5 (no advance) Spider 1+2+2 (+1 Consort) Sallow 2+2+2 (+1 Tinker) Crater 1+2+2 (+1 Command) Trace 2+2  (+1 Attune) FACTION CLOCKS The Unseen (IV S) ---Infiltrate the City Council +2  The House of Whispers (II W) ---Win House Montisario influence on the City Council +1 ---Rise in Tier +1 The Wraiths (II W) ---Recruit expert thieves +2 ---Secure an arcane ally +2 The Seekers of Truth ---Secure the benefits of War +1 The Demon Dimensions ---Infiltrate the mortal world 2/8   Tracking down the Web and arrival order/ method ---Montisario: Very likely: yes (Valerian)  ---Undying: Very likely: yes (Sallow)  Reveal Spirit ---Unseen: 50/50: yes, but (in small numbers)   ---Blues: Likely: yes, but (surround the building, outside)  ---Seekers: Likely: yes  Breech home ---Cult: Unlikely: no Unseen: Release corruption: the pathogen that killed the Whisperer   SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood ... Read more

22 Feb 2023

28 MINS

28:18

22 Feb 2023