TLAS2 Chapter 20 Ice and Fire podcast episode

TLAS2 Chapter 20 Ice and Fire

The Lone Adventurer  

 

- (0 ratings)

 

23 Mar 2023

 

31:58

This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. 

Links

Transcript: 

https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Mechanics

 

Character List

  • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web

 

Thread List

  • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue

 

PCs

  • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace

STARTING CHAOS FACTOR 7

 

Progress Clocks

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

Danger Clocks

  • Building Collapsing 4/6

 

Scene Start Oracle

  • Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom 
  • A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. 
  • SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party

 

ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)

 

Progress Clocks

  • 1. Unseen 3/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CHAOS FACTOR: 6

MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Trick
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Mina: Aggression 4: Guard

 

ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)

 

CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out

 

CHAOS FACTOR: 7

MYTHIC Q: Can Spider talk? (50/50) No

 

Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” 

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)
  • 4. Mina: Aggression 4: Guard

 

ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater

 

CONSEQUENCE: -1 effect (0 effect)

 

CHAOS FACTOR: 6

MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection

 

The Bluecoats have found their way under the stage. 

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick

 

ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. 

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CHAOS FACTOR: 5

MYTHIC Q: Are they found by Bluecoats? (50/50) Yes

 

Danger Clock: Bluecoat Squad: 0/4

 

ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP

 

Danger Clock: Bluecoat Squad: 2/4

 

CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)

 

CHAOS FACTOR: 6

MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)

 

MYTHIC Q: Have the Cult attacked? (50/50): Yes

 

Valerian: Why is it so cold?

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Cult of the Machine 0/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Twist: Change (freeze building)

 

ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP

 

CHAOS FACTOR: 7

MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Feint

 

ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP

 

Danger Clock: Bluecoat Squad: 4/4

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CONSEQUENCE: Things Take Longer (exit blocked by fire)

 

Danger Clock: Building burning down: 2/6

 

CHAOS FACTOR: 8

MYTHIC Q: Do the Unseen attack? (50/50) Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Taunt
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Balance

 

ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) 

 

Progress Clocks

  • 1. Unseen 6/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CONSEQUENCE: Mark Clock segments: 1

 

Danger Clock: Building Collapsing 6/6

 

CHAOS FACTOR: 9

MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)

 

Progress Clocks

  • 1. Unseen 8/8
  • 2. Undying 5/8
  • 3. Bluecoats 7/8
  • 4. Cult of the Machine 4/8
  • 5. Mina 3/8
  • 6. Escape 2/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: 
  • 2. Undying: Aggression 1: Balance
  • 3. Bluecoats: Aggression 3: Stand off
  • 4. Mina: Aggression 3: Guard
  • 5. Cult of the Machine: 3: Balance

This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. 

Links

Transcript: 

https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Mechanics

 

Character List

  • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web

 

Thread List

  • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue

 

PCs

  • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace

STARTING CHAOS FACTOR 7

 

Progress Clocks

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

Danger Clocks

  • Building Collapsing 4/6

 

Scene Start Oracle

  • Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom 
  • A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. 
  • SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party

 

ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)

 

Progress Clocks

  • 1. Unseen 3/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CHAOS FACTOR: 6

MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Trick
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Mina: Aggression 4: Guard

 

ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)

 

CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out

 

CHAOS FACTOR: 7

MYTHIC Q: Can Spider talk? (50/50) No

 

Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” 

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)
  • 4. Mina: Aggression 4: Guard

 

ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater

 

CONSEQUENCE: -1 effect (0 effect)

 

CHAOS FACTOR: 6

MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection

 

The Bluecoats have found their way under the stage. 

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick

 

ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. 

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CHAOS FACTOR: 5

MYTHIC Q: Are they found by Bluecoats? (50/50) Yes

 

Danger Clock: Bluecoat Squad: 0/4

 

ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP

 

Danger Clock: Bluecoat Squad: 2/4

 

CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)

 

CHAOS FACTOR: 6

MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)

 

MYTHIC Q: Have the Cult attacked? (50/50): Yes

 

Valerian: Why is it so cold?

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Cult of the Machine 0/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Twist: Change (freeze building)

 

ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP

 

CHAOS FACTOR: 7

MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Feint

 

ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP

 

Danger Clock: Bluecoat Squad: 4/4

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CONSEQUENCE: Things Take Longer (exit blocked by fire)

 

Danger Clock: Building burning down: 2/6

 

CHAOS FACTOR: 8

MYTHIC Q: Do the Unseen attack? (50/50) Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Taunt
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Balance

 

ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) 

 

Progress Clocks

  • 1. Unseen 6/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CONSEQUENCE: Mark Clock segments: 1

 

Danger Clock: Building Collapsing 6/6

 

CHAOS FACTOR: 9

MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)

 

Progress Clocks

  • 1. Unseen 8/8
  • 2. Undying 5/8
  • 3. Bluecoats 7/8
  • 4. Cult of the Machine 4/8
  • 5. Mina 3/8
  • 6. Escape 2/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: 
  • 2. Undying: Aggression 1: Balance
  • 3. Bluecoats: Aggression 3: Stand off
  • 4. Mina: Aggression 3: Guard
  • 5. Cult of the Machine: 3: Balance
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