Design Doc podcast

Design Doc

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

 

#107

Convention Dids and Didn’ts

Conventions are an opportunity for us to get our games in front of a bigger audience, and ... more

10 Dec 2025

44 MINS

44:53

10 Dec 2025


#106

Short Break Announcement

Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holi... more

26 Nov 2025

02 MINS

02:06

26 Nov 2025


#105

Making Game Hacks That Stay Small

It's hard for us to make a hack that doesn't grow into a game of its own. In this episode,... more

13 Nov 2025

55 MINS

55:23

13 Nov 2025


#104

You Can’t End the Game Until You Know What It Means

Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story... more

29 Oct 2025

50 MINS

50:02

29 Oct 2025


#103

Design Doc 101

Is Design Doc a game design podcast? A saga about the challenges of making art for a livin... more

15 Oct 2025

43 MINS

43:14

15 Oct 2025


#102

Bonus: Ernest Cline's Stinker (Part 2—the Movie!)

We conclude our discussion of Ready Player One with an updated review of the movie. In pon... more

01 Oct 2025

1 HR 10 MINS

1:10:45

01 Oct 2025


#101

Bonus: Ernest Cline's Stinker (Part 1)

We’re pulling an unaired episode from the archives this week! We talk about Ready Player O... more

17 Sep 2025

1 HR 31 MINS

1:31:59

17 Sep 2025


#100

The Realest Place on Earth

Happy Design Doc episode 100! In this special episode, we take a field trip with our game ... more

03 Sep 2025

1 HR 57 MINS

1:57:59

03 Sep 2025


#99

Game Design Grab Bag

In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing w... more

30 Jul 2025

58 MINS

58:46

30 Jul 2025


#98

Roleplaying in the Park

We're going back to the park and taking Wonderland with us! To get the game off the table ... more

16 Jul 2025

54 MINS

54:17

16 Jul 2025


#97

Creative Disagreements

Even after years of working together, there are times where we just can’t agree. The work ... more

02 Jul 2025

40 MINS

40:28

02 Jul 2025


#96

The Game Takes Shape

In the early stages of a game's design, it's hard to even know what questions to answer. W... more

18 Jun 2025

44 MINS

44:26

18 Jun 2025


#95

The Rules Tell a Story

After you’ve made the rules, you need to decide how you’re going to tell them. The right r... more

04 Jun 2025

40 MINS

40:31

04 Jun 2025


#94

Epilogues in Games

Story endings are hard! The epilogue of a game not only has to logically wrap up the story... more

21 May 2025

47 MINS

47:27

21 May 2025


#93

Balancing the Pendulum

This week, we talk about the unpredictable mechanical swings that can happen between diffe... more

07 May 2025

52 MINS

52:27

07 May 2025


#92

Now You're the Bad Guy

We’re introducing a new dynamic to our latest roleplaying game! You all came to this amuse... more

23 Apr 2025

38 MINS

38:13

23 Apr 2025


#91

Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

Hannah had to get a full time office job. Since then, finding the time and energy for crea... more

09 Apr 2025

1 HR 00 MINS

1:00:10

09 Apr 2025


#90

It’s My Playtest and I’ll Cry If I Want To

Hannah and Evan discuss Wonderland's first four-player playtest. When a playtest goes wron... more

26 Mar 2025

45 MINS

45:39

26 Mar 2025


#89

Pacing

Slow and steady wins the race... but does it work in a one-session RPG? From what we've se... more

12 Mar 2025

55 MINS

55:51

12 Mar 2025


#88

Insights and Secrets

Sometimes a secret is worth more than gold. But how do you make concrete rules for somethi... more

26 Feb 2025

52 MINS

52:45

26 Feb 2025


#87

Rewards and Prizes

Even when things are going wrong for your characters, you as a player might feel rewarded ... more

12 Feb 2025

44 MINS

44:33

12 Feb 2025


#86

The Art of Perfect Art

When people decide what art is worth looking at, they look for the very best. In a world t... more

29 Jan 2025

55 MINS

55:03

29 Jan 2025


#85

What Makes a Good Playtest?

Is playtesting more of a science, or more art? How prepared should you be for a playtest i... more

15 Jan 2025

53 MINS

53:28

15 Jan 2025


#84

When Mechanics Don't Match

Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens ... more

25 Dec 2024

44 MINS

44:44

25 Dec 2024


#83

Going Places! (or, Navigation Mechanics in Games)

We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from ... more

11 Dec 2024

42 MINS

42:49

11 Dec 2024


#82

A Moment of Rest

We're taking a week off to recharge! We'll see you back in two weeks with a new episode of... more

27 Nov 2024

02 MINS

02:29

27 Nov 2024


#81

Finding Community Again

We recently realized that we’ve drifted apart not just from our games community, but from ... more

13 Nov 2024

39 MINS

39:57

13 Nov 2024